Sunday 30 September 2012

OpenGL

Added a specular shader to the graphics engine for coursework.

That's no moon...
As we can see it looks similar to the previous ones but it has an added "shininess" property which, if you poke about with it too much, causes this to happen ...

Oh dear ...

OpenGL - Torus

After getting the diffuse lighting working for a simple cube the next objective was the getting it working for the rest of my geometry! So here we have my current progress, a Torus or Donut Ring shape with more accurate lighting effects.

Mmm look at those tasty shaders!
One step closer to my goal of having an interesting scene for my coursework...

Saturday 29 September 2012

First Post

Welcome, my children. Welcome!

How you have ended up here, no one knows but here you shall remain, forever more. Have no fear. All manner of madness shall be brought to you at no extra effort on your part so sit back, relax and scroll down the page.

Enjoy!

Mark M. Miller

OpenGL

Currently working on OpenGL for my Introduction to Graphics Programming module. I finally got my Diffuse Lighting to work after realising I put in a 1 instead of a 0 in some obscure part of the code ...


MemOK!

Got around to giving my computer a good dusting out today and finally installed those new memory modules that I got yesterday.

16GB of unforgettable memory!
So far everything has gone smoothly. Not much of a noticeable difference between 16GB and 4GB but I'm sure things will become more evident in time. 


Thursday 27 September 2012

Back to Blogging

So, now that third year of game development has begun it is finally time to start this blog!

Well, let's get down to business.

Tech
Bought 16GB of memory to add to the rig tomorrow. Hopefully this new addition will mean I can run everything I need to at the same time! Pics tomorrow...

OpenGL
Currently learning about Shaders and Lighting, trying to build a magical wonderful scene from scratch for coursework.

Movie Madness
Watched "Moon" not too long ago. Amazing film. You should check it out when you get chance to...