Mmm look at those tasty shaders! |
Welcome to my Games Development blog! Here you can expect news and updates on daily life at university and any ongoing project work. Thanks for looking and feel free to ask any questions you have.
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Sunday, 30 September 2012
OpenGL - Torus
After getting the diffuse lighting working for a simple cube the next objective was the getting it working for the rest of my geometry! So here we have my current progress, a Torus or Donut Ring shape with more accurate lighting effects.
One step closer to my goal of having an interesting scene for my coursework...
Labels:
Coursework,
OpenGL
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