Monday 1 October 2012

OpenGL - Phong

Today I was feeling pretty sick so stayed home from going to uni and instead continued with more graphics work.

Here we have a combination of all the different shading techniques I've learned so far and created what is known as Phong shading! You can  read more here

Phong shaded Torus

As you can see the Phong shading gives, overall, a much better shaded effect. Cool stuff!

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