Sunday, 10 March 2013

DirectX - Particle System

Currently working on particle systems and creating fire with smoke effects in DirectX 11. Things are coming along slowly but looking good so far.


I still need to implement fire as well as porting this to the geometry shader.

Check out this video for it in action.


Make sure to check out my OpenGL coursework from last year and stay tuned for more unity updates. I've also uploaded a new idea I'm working on in Unity to the Unity dev blog so check that out too!



Email : markmmiller@hotmail.co.uk
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  5. Good job! Something like this I did in Adobe After Effects package, frankly its slightly routine task involved adding a little steam from the mouth to people who were in a cold cave.
    The algorithm is very similar that you did.
    Some problems began already at the stage of installation of AE, and d3dx9_43.dll download https://fix4dll.com/d3dx9_43_dll solves some of them actually. After open AE interface, I was stuck in windowed mode for a while, so it was the next unpleasant moment.

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