For those who don't know, Conway's Game of Life is a so called 'Zero-player game' the purpose of which is for the user to devise a starting state and watch it grow. To allow this to happen there are a few rules that are specified to allow the system to progress. Firstly there are two states which each cell has, namely Dead or Alive. Each cell has 8 neighbouring cells and after each time step or generation the following rules are applied:
- Any live cell with fewer than two live neighbours dies, as if caused by under-population.
- Any live cell with two or three live neighbours lives on to the next generation.
- Any live cell with more than three live neighbours dies, as if by overcrowding.
- Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.
Although basic, these rules lead to some very interesting patterns. For example, one of my favourites, the 'beehive'.
Classed as a still life and one of the more common of the randomly occurring patterns. Although if you add a life to one of the corners it will result in four more beehives.
The Beehive |
An interesting pattern |
This results in a really cool explosion type system that last for quite a few generations. A so called "Methuselah".
Wacky patterns! |
System begins stablising, note the 8 gliders. |
There are an infinite variation of patterns, new and interesting ones are discovered all the time. The system has got to the stage where automated processes are used to try to discover new patterns.
If you'd like to give it a shot, play the version I made here on my blog. It's still a bit buggy and requires some new features which I will get around to implementing when I have a chance but it has the full functionality of the game.
Anyways, enjoy and please tell me what you think! Until next time.
Email : markmmiller@hotmail.co.uk
Xbox Live : Dr Death MK 2
Steam : 7thsanctum
Follow @7thsanctum
No comments:
Post a Comment